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  • TGE Index Investment Report - Q4 & Year-End 2020

    2020 highlights - Total investment and M&A activity across the video games industry tracked by the TGE Index through April-December 2020 reached USD$37.890bn from 406 disclosed transactions (501 total). Adding averaged publicly-available data for Q1 gives a full-year approximation of USD$40.572bn [...]

  • TGE Index New Additions Analysis - September 2020

    In this monthly series, TheGamingEconomy takes an in-depth look at a sample of the 300 companies added to the TGE Index over the last month. In this edition: French development studio Dontnod Entertainment; AI voice assistant and marketing technology firm [...]

  • EVOS Esports Raises USD$12m; Alliance Entertainment Acquires GameFly

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: EVOS Esports raises USD$12m (£9.3m); Alliance Entertainment acquires GameFly; and active development ceased on StarCraft II. EVOS Esports raises USD$12m (£9.3m) Singapore-based Attention Holdings, parent company of EVOS [...]

  • Virtuos Acquires CounterPunch Studios; Mogul Raises AUD$8m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Virtuos acquires CounterPunch Studios; Mogul raises AUD$8m (£4.4m); and Unity Ads joins AppLovin and IronSource in gaming ads triopoly. Virtuos acquires CounterPunch Studios Singaporean developer Virtuos has acquired [...]

  • Kahoot! Raises USD$215m; Unity Launches Game Growth Program

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Kahoot raises USD$215m (£165m); Unity launches Game Growth Program; and Vungle acquires AlgoLift. Kahoot! raises USD$215m Oslo-based educational gaming company Kahoot! has announced that it has raised NOK1.978bn [...]

  • Fit-Tech x Gaming: Q&A with Christian Thostrup, JABII

    In a demonstration of video gaming's growing influence in other sectors, gamified fitness brands have featured prominently in investment headlines recently, perhaps most notably in the the USD$450m (£345m) funding round closed by Zwift in September. Subsequently, after several years in [...]

  • Huya and DouYu to Merge; Take-Two Interactive Acquires Ruffian Games

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Huya and DouYu to merge; Take-Two Interactive acquires Ruffian Games; and misleading Playrix adverts banned in the UK. Huya and DouYu to merge Chinese video game streaming firms [...]

  • "Significant" Ramifications Warned from Epic vs Apple Case; Dapper Labs Raises USD$18m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: "Significant" ramifications warned from Epic vs Apple case; Dapper Labs raises USD$18m (£13.8m); and Talon Esports secures USD$2m (£1.5m) seed funding. "Significant" ramifications warned from Epic vs [...]

  • TGE Index Investment Report - Q3 2020

    Highlights - Total investment and M&A activity across the video games industry tracked by the TGE Index in July-September 2020 surpassed USD$17.54bn, representing an increase of 77.3% over the previous quarter. - Following a slow start to the period, investment activity proliferated [...]

  • ReKTGlobal Raises USD$35m; GameSquare Goes Public

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: ReKTGlobal raises USD$35m (£27m); GameStop partners with Microsoft; and GameSquare goes public. ReKTGlobal raises USD$35m (£27m) New York-based esports holding company ReKTGlobal has announced that it has raised [...]

  • MY.GAMES Acquires Deus Craft; Embracer Group Raises SEK5.78bn

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: MY.GAMES acquires Deus Craft; Embracer Group raises SEK5.78bn (£502m); and TGS Esports acquires Volcanic Media. MY.GAMES acquires Deus Craft Mail.ru Group has announced the acquisition of a controlling [...]