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  • Tencent Purchases Controlling Stake in Huya; Nintendo in Data Breach

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent takes over China's streaming market with USD$262m Huya stake; Around 160,000 Nintendo accounts comprised in data beach; and Google abandons Stadia Base branding as it [...]

  • Facebook to Launch Gaming App; Republic Acquires Fig

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Facebook to launch gaming app; Republic acquires Fig; and Sega shutters two former Demiurge titles. Facebook to launch gaming app Facebook Gaming will launch a dedicated streaming app [...]

  • ESRB Introduces Loot Box Labelling; Kumu Raises USD$5m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: ESRB introduces loot box labelling; Kumu raises USD$5m (£4m); and Mighty Jaxx raises SGD$4.5m (£2.5m). ESRB introduces loot box labelling The Entertainment Software Rating Board (ESRB) has introduced [...]

  • US Gaming Time Up 45%; SteelSeries Acquires A-Volute

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: US gaming time up 45%; SteelSeries acquires A-Volute; and Torque Esports partners with Blake Broadcasting. US gaming time up 45% Time spent gaming in the United States has [...]

  • Subspace Raises USD$26m; Apple Eyeing NextVR Acquisition

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Subspace raises USD$26m (£21m); Apple eyeing NextVR acquisition; and Tencent becomes majority Huya shareholder. Subspace raises USD$26m (£21m) Internet traffic management organisation Subspace has launched publicly and has [...]

  • Twitch Content at All-Time High; Japan Plans Esports Expansion

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Twitch content at all-time high; Japan plans esports expansion; and controversy over Gearbox bonuses. Twitch content at all-time high Streamlabs and Stream Hatchet will report later today (2nd [...]

  • Microsoft Bullish on Xbox Supply Chain; Tencent Replaces DouYu and Huya Directors

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Microsoft bullish on Xbox supply chain; Tencent replaces DouYu and Huya directors; and Big Run Studios raises USD$1.4m (£1.2m) from Galaxy Interactive. Microsoft bullish on Xbox supply [...]

  • Tencent Revenue Up 21%; Video Game Usage Rises Amid Covid-19

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent revenue up 21%; video game usage rises amid Covid-19; and users prefer non-intrusive gaming ads to display units. Tencent revenue up 21% Tencent Holdings Limited has posted [...]

  • Genvid Raises USD$6m; Miniclip Acquires Eight Pixels Square

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Genvid raises USD$6m (£4.9m); Miniclip acquires Eight Pixels Square; and Gfinity lowers revenue expectations. Genvid raises USD$6m (£4.9m) Interactive streaming technology provider Genvid Technologies has announced it has [...]

  • Video Games UA Spend to Hit £37bn; PlatinumGames Developing Engine

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Video games UA spend to hit £37bn; PlatinumGames developing engine; and Comscore and Twitch partner for streaming analytics. Video games UA spend to hit £37bn Mobile attribution platform [...]