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  • TGE Index Investment Report - Q4 & Year-End 2020

    Despite many fears from across the globe about the 2016 Olympic and Paralympic Games, it was another highly successful world event. However, one particular area that brought up many questions from businesses, governing bodies, athletes, and viewers of the Games was [...]

  • Kickstarter to Cut Staff by up to 45%; My.Games Launches USD$10m Publishing Programme

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Kickstarter to cut staff by up to 45%; My.Games launches USD$10m (£8.0m) publishing programme; and Global Esports Federation partners with Commonwealth Games Federation. Kickstarter to cut staff [...]

  • Stillfront Group Acquires Candywriter; Transcend Fund Raises USD$50m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Stillfront Group acquires Candywriter; Transcend Fund raises USD$50m (£40m); and UK and German market revenue figures announced. Stillfront Group acquires Candywriter Stillfront Group AB has announced that it [...]

  • Facebook to Launch Gaming App; Republic Acquires Fig

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Facebook to launch gaming app; Republic acquires Fig; and Sega shutters two former Demiurge titles. Facebook to launch gaming app Facebook Gaming will launch a dedicated streaming app [...]

  • Embracer Group Raises SEK1.65bn; N3TWORK Opens USD$50m Dev Growth Fund

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Embracer Group raises SEK1.65bn (£133m); N3TWORK opens USD$50m (£40m) developer growth fund; and Quest Ventures raises USD$50m (£40m) VC fund. Embracer Group raises SEK1.65bn (£133m) Embracer Group AB [...]

  • COVID-19 and the Game Industry: News Round-up [UPDATED 7th April]

    [LATEST UPDATE: 3rd April] As the COVID-19 novel coronavirus continues its spread and has hit pandemic level, there has been a growing impact on the game industry. The game sector's problems, of course, are trivial compared to the millions impacted and [...]

  • Cloud Imperium Raises USD$17.25m; €1m Investment in Anybrain

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Cloud Imperium raises USD$17.25m (£13.91m); €1m (£892,000) investment in Anybrain; and Koch Media & Kalypso Media expand publishing partnership. Cloud Imperium raises USD$17.25m (£13.91m) Cloud Imperium Games has [...]

  • Tencent & Huawei Partner for Cloud Gaming; Colopl Acquires Mages

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent and Huawei partner for cloud gaming; Colopl acquires Mages; and HQ Trivia returns. Tencent and Huawei partner for cloud gaming Tencent has partnered with Huawei to launch [...]

  • Epic Games Launches New 'Developer-First' Publishing Model

    Fortnite outfit Epic Games has launched a new multi-platform publishing initiative that promises to be 'developer-first' in its make-up and delivery. A number of high-profile game studios are already on board with the Epic Games Publishing effort, with Playdead, Remedy Entertainment [...]

  • Scopely Raises USD$200m for M&A; The Sandbox Secures USD$2m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Scopely raises USD$200m (£173.1m) for M&A; The Sandbox secures USD$2.01m (£1.74m); Robin Games secures USD$7m (£6.05m) seed funding; and Mainframe Industries raises €7.6m (£7.1m). Scopely raises USD$200m [...]

  • Tencent Revenue Up 21%; Video Game Usage Rises Amid Covid-19

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent revenue up 21%; video game usage rises amid Covid-19; and users prefer non-intrusive gaming ads to display units. Tencent revenue up 21% Tencent Holdings Limited has posted [...]