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  • TGE Index Investment Report - Q4 & Year-End 2020

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: EA posts record quarterly results; Fnatic expands OnePlus partnership; and Mogul net operating cash flow falls by 35%. EA posts record quarterly results Electronic Arts (EA) has posted [...]

  • Tencent Purchases Controlling Stake in Huya; Nintendo in Data Breach

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent takes over China's streaming market with USD$262m Huya stake; Around 160,000 Nintendo accounts comprised in data beach; and Google abandons Stadia Base branding as it [...]

  • Digital Games Spend Hits Record USD$10bn; Epic Targets New Funding

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Digital games spend hits record USD$10bn (£8.1bn); Epic targets new funding; and Magic Leap lays off approximately 1000 staff. Digital games spend hits record USD$10bn (£8.1bn) Global digital [...]

  • The Video Games Industry on Coronavirus

    Like the vast majority of industries across the globe, the ongoing outbreak of the Covid-19 coronavirus has had a monumental impact upon the video games sector. TheGamingEconomy has invited thought leaders from across gaming to share their insight on the [...]

  • US Gaming Time Up 45%; SteelSeries Acquires A-Volute

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: US gaming time up 45%; SteelSeries acquires A-Volute; and Torque Esports partners with Blake Broadcasting. US gaming time up 45% Time spent gaming in the United States has [...]

  • COVID-19 and the Game Industry: News Round-up [UPDATED 7th April]

    [LATEST UPDATE: 3rd April] As the COVID-19 novel coronavirus continues its spread and has hit pandemic level, there has been a growing impact on the game industry. The game sector's problems, of course, are trivial compared to the millions impacted and [...]

  • Epic Games Launches New 'Developer-First' Publishing Model

    Fortnite outfit Epic Games has launched a new multi-platform publishing initiative that promises to be 'developer-first' in its make-up and delivery. A number of high-profile game studios are already on board with the Epic Games Publishing effort, with Playdead, Remedy Entertainment [...]

  • Earplay, deltaDNA and the Rising Opportunity of 'Voice-First' Interactive Audio

    Audio-first and audio-only games have to-date offered a fascinating micro niche within the gaming medium. In the late 1990s the visionary musician and game designer Kenji Eno released a game with very few visuals at all for the Sega Saturn and [...]

  • Google Opens Playa Vista Stadia Studio; Esports Players League Completes USD$1m (£767k) Seed Round

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Google opens Playa Vista Stadia studio; Esports Players League completes USD$1m seed round; and Phoenix Games acquires Studio Firefly. Google opens Playa Vista Stadia studio Google has opened [...]

  • Google Rolls Out Hypercasual Platform; CD Projekt Now Europe's Second-Largest Game Company

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Google rolls out hypercasual platform for low spec devices and networks; CD Projekt now Europe's second-largest game company; and Oculus making 'significant headway' against HTC's VR [...]

  • Arcades Are Dead; Long Live... Airport Gaming Lounges?

    The classic video game arcade has almost become a trope for nostalgia. They appear across contemporary fiction as shorthand for a fondly remembered version of the 1970s and 1980s. The arcade's 'passing' is often lamented in tandem with warm, fuzzy memories [...]