Mathew Broughton

Research Lead
Mat Broughton joined the ExchangeWire team in March 2019 as Editor. After a brief stint as editor at ExchangeWire's sister publication, TheGamingEconomy, Mat is now Research Lead at ExchangeWire, running creation, analysis and report production of ExchangeWire's suite of research products. Before joining the company he worked as a project manager working within the telecoms and travel marketing industries. Mat graduated from the University of Liverpool with an honours degree in Biological Sciences.Articles by Mathew
Rockstar Launches Own Storefront; Mixer Rolls Out Ads
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Rockstar launches own storefront; Mixer rolls out ads; and Cuphead tops Billboard’s Jazz charts. Rockstar launches own storefront Rockstar has released its own PC storefront, Rockstar Games Launcher, [...]
Tencent Adds Live-Streaming Function to WeChat; Scopely Expands into APAC
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Tencent integrates live-streaming e-commerce functions in WeChat, Scopely expands into APAC, and PlayStation 4 sells thirty million units in the US. Tencent integrates live-streaming e-commerce functions in [...]
Minecraft Surpasses 112m Monthly Users; UK MPs Suggest Player Data Should Be Shared with Researchers
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Minecraft surpasses 112m monthly users; UK MPs suggest player data should be shared with researchers; and Discord abandons Nitro games library. Minecraft surpasses 112 million monthly users Minecraft [...]
VRChat Raises USD$10m (£8.13m); AppLovin Invests in Belka Games
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: VRChat raises USD$10m (£8.13m) in Series C funding; AppLovin invests in Belka Games; and unionised Nexon staff rally against project cancellations and restructuring. VRChat raises USD$10m (£8.13m) [...]
Mobvista Half-Year Profits Grow by 65%; MWM Immersive Rebrands and Expands Into Publishing
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Mobvista half-year profits grow by 65%; MWM Immersive rebrands and expands into publishing; and UKIE launches industry diversity survey. Mobvista half-year profits grow by 65% App technology platform [...]
ESL & DreamHack Form World’s Largest CS:GO competition; Starbreeze Applies for Third Reconstruction Extension
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: ESL & DreamHack form world’s largest CS:GO competition; Starbreeze applies for third extension to reconstruction period; and Nintendo partners with DSH. ESL and DreamHack form world’s largest [...]
Annapurna Interactive Parent Clears Over USD$200m (£165.2m) In Debt; ISFE Launches Esports Division
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Annapurna Interactive parent clears over USD$200m (£165.2m) in debt; ISFE launches esports division; and Playful raises USD$23m (£19m) in Series A funding. Annapurna Interactive parent clears over [...]
Huya Acquires USD$30m (£24.7m) Stake in ESL; Google Open Sources Real-Time Hand Tracking Tech
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Huya acquires USD$30m (£24.7m) stake in ESL; Google open sources real-time hand tracking tech; and PEGI clarifies position on NBA 2K20 gambling imagery. Huya acquires USD$30m (£24.7m) [...]
Tencent Selects Dubai for its Regional HQ; Blizzard Sues Sina Games
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Tencent selects Dubai for its regional HQ; Blizzard sues Sina Games over copyright infringement; and Telltale Games brand resurrected. Tencent selects Dubai for its regional HQ Chinese gaming [...]
gamescom Attracts 373,000 Visitors; Steam Business Model ‘Unrealistic’ According to Ubisoft
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: gamescom attracts 373,000 visitors; Steam business model ‘unrealistic’ according to Ubisoft; and Tik Tok adopts F2P-style video ads. gamescom attracts 373,000 visitors The 2019 edition of gamescom attracted [...]
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