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  • TGE Index Investment Report - Q4 & Year-End 2020

    2020 highlights - Total investment and M&A activity across the video games industry tracked by the TGE Index through April-December 2020 reached USD$37.890bn from 406 disclosed transactions (501 total). Adding averaged publicly-available data for Q1 gives a full-year approximation of USD$40.572bn [...]

  • Griffin Gaming Partners Raises USD$235m; Enthusiast Gaming Applies for Nasdaq Listing

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Griffin Gaming Partners raises USD$235m (£178m); Enthusiast Gaming applies for Nasdaq listing; and ironSource reportedly preparing for IPO. Griffin Gaming Partners raises USD$235m (£178m) Griffin Gaming Partners has [...]

  • Corsair in USD$238m IPO; Streamloots Raises €4.73m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Corsair in USD$238m (£187m) IPO; Streamloots secures €4.73m (£4.34m); and Dreamhaven launches. Corsair in USD$238m IPO Gaming hardware company Corsair Gaming Inc. has completed its initial public offering [...]

  • Jacki Vause on How to Publish Successfully in China

    In this special exclusive contributed piece, Dimoso CEO Jacki Vause considers the fine art of publishing mobile games to China. Vause is a widely respected veteran of the tech, mobile and PR space, has been named one of PCR's Top-30 [...]

  • Inside the Digital Services Tax

    As part of the recent UK budget, the government confirmed that it is pressing ahead with its somewhat controversial Digital Services Tax. As reported by the Financial times, the UK plans to raise £500m a year by applying the tax primarily [...]

  • Earplay, deltaDNA and the Rising Opportunity of 'Voice-First' Interactive Audio

    Audio-first and audio-only games have to-date offered a fascinating micro niche within the gaming medium. In the late 1990s the visionary musician and game designer Kenji Eno released a game with very few visuals at all for the Sega Saturn and [...]

  • Arcades Are Dead; Long Live... Airport Gaming Lounges?

    The classic video game arcade has almost become a trope for nostalgia. They appear across contemporary fiction as shorthand for a fondly remembered version of the 1970s and 1980s. The arcade's 'passing' is often lamented in tandem with warm, fuzzy memories [...]

  • The 5 Biggest Feature Trends Shaping the Mobile Game Market in 2020

    In this special contributed feature by Wilhelm Voutilainen, senior game analyst at GameRefinery looks at what we can learn about mobile gaming by looking back to the previous year, pulling insights from the company's considerable pool of data. --- So here we [...]

  • In-Game Ads in 2019: Inside deltaDNA's Ad Survey Results Report

    It's easy to feel instinctively optimistic about in-game advertising. In recent years there's been a powerful sense that in-game ads aren't simply an increasingly valuable means of income for developers and publishers; perhaps they're now understood and embraced by more consumers [...]

  • Adobe acquires Facebook's Medium; Epic Game Store enables third-party in-game purchasing

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Adobe acquires Facebook's VR sculpting tool Medium; Epic Game Store enables third-parties to offer in-game purchases; Bethesda puts The Elder Scrolls Legends development on hold. Adobe acquires [...]

  • Facebook Acquires Beat Games; Candy Crush Saga Passes USD$2bn (£1.6bn) in Revenue

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Facebook acquires Beat Games; Candy Crush Saga passes USD$2bn (£1.6bn) in revenue; and Coffee Stain invests in Kavalri. Facebook acquires Beat Games Facebook has acquired VR developer Beat [...]