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  • TGE Index Investment Report - Q4 & Year-End 2020

    2020 highlights - Total investment and M&A activity across the video games industry tracked by the TGE Index through April-December 2020 reached USD$37.890bn from 406 disclosed transactions (501 total). Adding averaged publicly-available data for Q1 gives a full-year approximation of USD$40.572bn [...]

  • Paradox Interactive Acquires Iceflake Studios; Sea Monster Raises USD$1m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Paradox Interactive acquires Iceflake Studios; Sea Monster raises USD$1m (£796,000); and Partner TV launches cloud gaming service with Blacknut. Paradox Interactive acquires Iceflake Studios Stockholm-based developer-publisher Paradox Interactive [...]

  • Three Ubisoft Executives Stand Down; FitXR Secures USD$7.5m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Three Ubisoft executives stand down; FitXR secures USD$7.5m (£5.9m); and Athlane raises USD$3.3m (£2.6m). Three Ubisoft executives stand down Three senior Ubisoft executives have resigned following allegations of [...]

  • Ubisoft's Maxime Béland Resigns; Animoca Brands Raises USD$4.1m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Ubisoft's Maxime Béland resigns; Animoca Brands raises USD$4.1m (£3.3m); and Rockstar and VGD partner for AAA VR title. Ubisoft's Maxime Béland resigns Ubisoft Vice President of Editorial Maxime [...]

  • Starbreeze to Raise SEK250m; GP Bullhound Closes €125m Fund

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Starbreeze to raise SEK250m (£21.8m); GP Bullhound closes €125m (£114m) fund; KAT VR passes £1m crowdfunding for Walk C treadmill. Starbreeze to raise SEK250m Stockholm-based developer Starbreeze AB [...]

  • Gaming x Digital Entertainment: Investment Opportunities in the Proto-Metaverse

    Live music, film, TV, health, and social networking. Once distinct sectors with limited overlap with the video games sector, in recent months we have seen increased crossover between each of these and gaming, fuelled by the ever-increasing adoption of digital, [...]

  • Bloober Team in M&A Discussions; Absolutely Games Founded

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Bloober Team in M&A discussions; Absolutely Games founded; and Oculus Go shuttered. Bloober Team in M&A discussions Kraków-based developer Bloober Team SA is to enter second-stage talks with [...]

  • Microsoft to Shutter Mixer; Facebook Acquires Ready At Dawn Studios

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Microsoft to shutter Mixer; Facebook acquires Ready at Dawn Studios; and Overwolf acquires CurseForge assets from Twitch. Microsoft to shutter Mixer Microsoft has announced that it will shutter [...]

  • Wave Raises USD$30m; Baidu Acquires Redfinger

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Wave raises USD$30m (£24m); Baidu acquires Redfinger; and UK to launch APAC Digital Trade Network. Wave raises USD$30m (£24m) Los Angeles-based digital concert broadcaster Wave has raised USD$30m [...]

  • Magic Leap Raises USD$350m; McLaren Racing Partners with Veloce Esports

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Magic Leap raises USD$350m (£286m); McLaren Racing partners with Veloce Esports; and MyGamez closes funding round. Magic Leap raises USD$350m (£286m) Magic Leap has raised USD$350m (£286m) from [...]

  • XR to Generate USD$6.3bn in 2020; Raven Raises USD$1.4m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: XR to generate USD$6.3bn (£5.1bn) in 2020; Raven raises USD$1.4m (£1.1m); and demand for Chinese localisation falls. XR to generate USD$6.3bn (£5.1bn) in 2020 The global extended reality [...]