×
  • TGE Index Investment Report - Q4 & Year-End 2020

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent boosts Century Huatong stake; IronSource in rumoured talks with Thoma Bravo SPAC; and EA suspends discretionary content allocation. Tencent boosts Century Huatong stake Tencent Holdings Limited has [...]

  • EG7 to Acquire Daybreak Games; Bigger Games Raises USD$6m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: EG7 to acquire Daybreak Games; Bigger Games raises USD$6m (£4m); and Krafton completes PUBG consolidation. EG7 to acquire Daybreak Games Stockholm-based video game holding company Enad Global 7 [...]

  • Gamezop Raises USD$4.3m; Voodoo Opens Two APAC Offices

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Gamezop raises USD$4.3m (£3.3m); Voodoo opens two APAC offices; and Keywords Studios acquires Maverick Media. Gamezop raises USD$4.3m (£3.3m) Install-less hyper-casual gaming platform Gamezop has raised USD$4.3m (£3.3m) [...]

  • Live Services & Expansion: Q&A with Bernard Kim, Zynga

    Following company-record earnings for the second quarter, along with the USD$168m (£128m) acquisition of hyper-casual studio Rollic, Bernard Kim, President of Publishing at Zynga, speaks with TheGamingEconomy to discuss how the San Fransisco-based firm will maintain its growth over the [...]

  • Zynga Acquires Rollic; Nintendo Profit up by 427%

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Zynga acquires Rollic; Nintendo profit up by 428%; Big Run Studios raises USD$5.25m (£4.00m); and Venatus partners with Frameplay. Zynga acquires Rollic Mobile gaming giant Zynga has announced [...]

  • TGE Webcast: Trends & Business Strategies in Hyper-Casual Gaming

    In the inaugural TGE Webcast: Pedro Cabaco, Co-Founder and CEO of Volt Games, and Jon Hook, VP Publishing at Boombit, join Mat Broughton to discuss the trends and emergent business strategies in hyper-casual gaming.

  • Kickstarter to Cut Staff by up to 45%; My.Games Launches USD$10m Publishing Programme

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Kickstarter to cut staff by up to 45%; My.Games launches USD$10m (£8.0m) publishing programme; and Global Esports Federation partners with Commonwealth Games Federation. Kickstarter to cut staff [...]

  • Jacki Vause on How to Publish Successfully in China

    In this special exclusive contributed piece, Dimoso CEO Jacki Vause considers the fine art of publishing mobile games to China. Vause is a widely respected veteran of the tech, mobile and PR space, has been named one of PCR's Top-30 [...]

  • Earplay, deltaDNA and the Rising Opportunity of 'Voice-First' Interactive Audio

    Audio-first and audio-only games have to-date offered a fascinating micro niche within the gaming medium. In the late 1990s the visionary musician and game designer Kenji Eno released a game with very few visuals at all for the Sega Saturn and [...]

  • Google Rolls Out Hypercasual Platform; CD Projekt Now Europe's Second-Largest Game Company

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Google rolls out hypercasual platform for low spec devices and networks; CD Projekt now Europe's second-largest game company; and Oculus making 'significant headway' against HTC's VR [...]

  • Netmarble Releases 2019 Financial Results; Atomico & Founders Fund Announce New Capital

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Netmarble releases 2019 financial results; Atomico and Founders Fund announce new capital; and Kwalee pays out over £1m in employee profit share scheme. Netmarble releases 2019 financial [...]