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  • TGE Index Investment Report - Q4 & Year-End 2020

    The Gaming Economy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: PlayFab introduces a new pay-as-you-go option to make its services more accessible; NBA 2K21 makes the controversial decision to insert non-skippable ads into its [...]

  • Kickstarter to Cut Staff by up to 45%; My.Games Launches USD$10m Publishing Programme

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Kickstarter to cut staff by up to 45%; My.Games launches USD$10m (£8.0m) publishing programme; and Global Esports Federation partners with Commonwealth Games Federation. Kickstarter to cut staff [...]

  • iPad Games Spend Hits Record Level; META Raises €1m (£870k)

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: iPad games spend hits record level; META raises €1m (£870,000); and gaming social video surges. iPad games spend hits record level Consumer spend on iPad devices across all [...]

  • Jagex Acquired for USD$530m; ESL & Dreamhack Enter Twitch Exclusivity Deal

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Jagex acquired for USD$530m (£426m); ESL and Dreamhack enter Twitch exclusivity deal; and Scopely acquires PierPlay. Jagex acquired for USD$530m (£426m) Cambridge-based developer Jagex has been sold by [...]

  • XR to Generate USD$6.3bn in 2020; Raven Raises USD$1.4m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: XR to generate USD$6.3bn (£5.1bn) in 2020; Raven raises USD$1.4m (£1.1m); and demand for Chinese localisation falls. XR to generate USD$6.3bn (£5.1bn) in 2020 The global extended reality [...]

  • Esports & iGaming: Q&A with Grant Johnson, Esports Entertainment Group

    Following its recent USD$8.4m (£6.7m) uplisting to the Nasdaq Capital Market, Esports Entertainment Group CEO Grant Johnson (pictured below) speaks with TheGamingEconomy to discuss the public offering and the role of online gambling (iGaming) within esports as audiences continue to [...]

  • Europe Mobile Game Revenue Hits Record High; Riot Acquires Hypixel

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: European mobile game revenue hits record high; Riot Games acquires Hypixel Studios; and esports predicted to withstand recession. European mobile game revenue hits record high March 2020 saw [...]

  • Sony to Limit PS5 Production; Nifty Games Raises USD$12m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Sony to limit PS5 production; Nifty Games raises USD$12m (£9.6m); and BMW partners with five leading esports teams. Sony to limit PS5 production Sony will limit production of [...]

  • The Video Games Industry on Coronavirus

    Like the vast majority of industries across the globe, the ongoing outbreak of the Covid-19 coronavirus has had a monumental impact upon the video games sector. TheGamingEconomy has invited thought leaders from across gaming to share their insight on the [...]

  • Lightspeed Raises USD$4.2bn Fund Trio; Esports Entertainment Group in USD$8.4m IPO

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Lightspeed raises USD$4.2bn (£3.3bn) fund trio; Esports Entertainment Group in USD$8.4m (£6.7m) IPO; and SIE announces USD$10m (£7.9m) development fund. Lightspeed raises USD$4.2bn (£3.3bn) fund trio California-based VC [...]

  • More Steam Releases Earning USD$10k at Launch; CERO Suspends Operations

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: More Steam releases earning USD$10,000 (£8,100) at launch; CERO suspends operations; and Facebook Gaming launches Tournaments. More Steam releases earning USD$10,000 (£8,100) at launch Valve has released an [...]