Mathew Broughton

Research Lead
Mat Broughton joined the ExchangeWire team in March 2019 as Editor. After a brief stint as editor at ExchangeWire's sister publication, TheGamingEconomy, Mat is now Research Lead at ExchangeWire, running creation, analysis and report production of ExchangeWire's suite of research products. Before joining the company he worked as a project manager working within the telecoms and travel marketing industries. Mat graduated from the University of Liverpool with an honours degree in Biological Sciences.Articles by Mathew
Netflix Hesitant to Enter Gaming; Epic Acquires Quixel
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Netflix hesitant to enter gaming; Epic acquires Quixel; and Hitmarker raises £200,000. Netflix hesitant to enter gaming Netflix CEO Reed Hastings has reiterated that the video streaming giant [...]
Apple AR Headset Delayed Until 2022; Stadia to Launch with 12 Titles
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Apple AR headset delayed until 2022; Stadia to launch with 12 titles; and Starbreeze submits plan to pay off debts. Apple AR headset delayed until 2022 Apple is [...]
Tencent to Leverage Nintendo Partnership; Monthly Gaming Ad Spend on US TV Reaches USD$60.3m (£47.2m)
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Tencent to leverage partnership with Nintendo; US gaming industry ad spend reaches USD$60.3m (£47.2m); and Homescapes passes USD$1bn (£782m) in lifetime revenue. Tencent to leverage partnership with [...]
Sony Appoints Hermen Hulst as Head of Worldwide Studios; Activision Blizzard Revenue Falls 15%
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Sony appoints Hermen Hulst as head of Worldwide Studios; Activision Blizzard revenue falls 15%; and Valve seemingly working on cloud gaming service. Sony appoints Hermen Hulst as [...]
Niantic Establishes Developer Fund & Location Sponsorship; China & US Agree to Roll Back Tariffs
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Niantic establishes developer fund and location sponsorship; China and US agree to roll back tariffs; and US gaming spending reaches USD$9.18bn (£7.13bn) in Q3 2019. Niantic establishes [...]
Improbable Partners with Tencent Cloud; Unity Acquires Obvioos
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Improbable partners with Tencent Cloud; Unity acquires Obvioos; Anzu.io enters Xbox Tools and Middleware Program. Improbable partners with Tencent Cloud London-based simulation software distributor Improbable has announced a [...]
Why All Brands Should Consider Mobile Advertising Within Esports
In this exclusive article for ExchangeWire and TheGamingEconomy, James Anderson (pictured below), business director at Publicis Sport and Entertainment, discusses how mobile esports has evolved from humble beginnings, and why the time is right for advertisers to invest in the [...]
Blizzard Criticised for Crowdfunding; AMD Targetting Consoles & Cloud Gaming
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Blizzard criticised for crowdfunding; AMD targetting consoles & cloud gaming; and Team17 raises revenue expectations. Blizzard criticised for crowdfunding Blizzard has attracted criticism for 'deceptive language' regarding a [...]
Activision BlizzardCloud gamingConsoleesportsFinancial Results
Mainline Raises USD$6.8m (£5.26m); ACCC Enforces Refunds for Fallout 76 Customers
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Mainline Raises USD$6.8m (£5.26m); ACCC enforces refunds for Fallout 76 customers; and Amazon disallows non-approved third-party Nintendo sales. Mainline Raises USD$6.8m (£5.26m) Esports tournament software company Mainline has [...]
Tencent Gains China Approval to Publish Mario Title; 78% of Gaming Preteens Watch Gaming Videos
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Tencent gains China approval to publish Mario title; 78% of gaming preteens watch gaming videos; and Blade raises €30m (€25.9m). Tencent gains China approval to publish Mario [...]
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