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  • TGE Index Investment Report - Q4 & Year-End 2020

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Dan Houser leaves Rockstar; Capcom operating income up 30.1%; Sony closes VR Manchester studio; and Improbable acquires zeuz. Dan Houser leaves Rockstar Dan Houser, co-founder and VP creative [...]

  • DoubleDown Interactive in USD$100m IPO; Nexon to Invest USD$1.5bn in Public Firms

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: DoubleDown Interactive in USD$100m (£79.8m) IPO; Nexon to invest USD$1.5bn (£1.2bn) in global entertainment companies; and Giants Gaming acquires x6tence. DoubleDown Interactive in USD$100m (£79.8m) IPO Social and [...]

  • Nvidia GeForce NOW Pivots to Opt-In Model; Carry1st Raises USD$2.5m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Nvidia GeForce NOW pivots to opt-in model; Carry1st raises USD$2.5m (£2.0m); and TeamSpeak partners with Activision Blizzard. Nvidia GeForce NOW pivots to opt-in model Nvidia have announced that [...]

  • Tencent to Invest CN¥500bn in Infrastructure; League of Legends Adds In-Game Banners

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent to invest CN¥500bn (£57.0bn) in infrastructure; League of Legends adds in-game banners; and Renegades CEO fined USD$15,000 (£12,000) by FINRA. Tencent to invest CN¥500bn (£57.0bn) in [...]

  • Magic Leap Raises USD$350m; McLaren Racing Partners with Veloce Esports

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Magic Leap raises USD$350m (£286m); McLaren Racing partners with Veloce Esports; and MyGamez closes funding round. Magic Leap raises USD$350m (£286m) Magic Leap has raised USD$350m (£286m) from [...]

  • Baidu to Invest CN¥500m in Livestreaming; Respawn Opens Vancouver Studio

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Baidu to invest CN¥500m (£58m) in livestreaming; Respawn opens Vancouver studio; and T1 invests in Mobalytics. Baidu to invest CN¥500m (£58m) in livestreaming Baidu executives have announced that [...]

  • AppLovin Acquires Machine Zone; BLAST Premier Raises €12.5m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: AppLovin acquires Machine Zone; BLAST Premier raises €12.5m (£11.1m); and Sumo Group purchases Lab42. AppLovin acquires Machine Zone Mobile games company AppLovin has announced that it has acquired [...]

  • Tencent Online Game Revenue Climbs 31%; Unreal Engine Royalty-Free up to USD$1m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent online game revenue climbs 31%; Unreal Engine royalty-free up to USD$1m (£815,000); and FACEIT to manage North American Rainbow Six Siege esports. Tencent online game revenue [...]

  • Sony Gaming Revenue Declines by 14%; Parsec Raises USD$7m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Sony gaming revenue declines by 14%; Parsec raises USD$7m (£5.7m); and Sleeper raises USD$20m (£16m). Sony gaming revenue declines by 14% Sony has announced its financial results for [...]

  • Video Games Market to Pass USD$200bn by 2023; Gravity Well Formed

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Video games market to pass USD$200bn (£162bn) by 2023; Gravity Well formed; and Torque Esports completes merger with Frankly and WinView. Video games market to pass USD$200bn [...]

  • Merchandise & Brand Partnerships in Esports: Q&A with Sam Wells, Raven

    Following its USD$1.4m (£1.1m) seed funding round in April, TheGamingEconomy speaks with Sam Wells, Managing Director of clothing brand Raven, to discuss the development of performance-based merchandise, and how non-endemic brands are set to enter the esports ecosystem. How will the [...]