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  • TGE Index Investment Report - Q4 & Year-End 2020

    DeltaDNA is well known throughout the games industry. It's core offering combines data, analytics and marketing technology to serve engagement and monetisation. But the company is equally famed for its oft-quoted reports and presentations, which commonly found or buoy up [...]

  • DoubleDown Interactive in USD$100m IPO; Nexon to Invest USD$1.5bn in Public Firms

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: DoubleDown Interactive in USD$100m (£79.8m) IPO; Nexon to invest USD$1.5bn (£1.2bn) in global entertainment companies; and Giants Gaming acquires x6tence. DoubleDown Interactive in USD$100m (£79.8m) IPO Social and [...]

  • Nvidia GeForce NOW Pivots to Opt-In Model; Carry1st Raises USD$2.5m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Nvidia GeForce NOW pivots to opt-in model; Carry1st raises USD$2.5m (£2.0m); and TeamSpeak partners with Activision Blizzard. Nvidia GeForce NOW pivots to opt-in model Nvidia have announced that [...]

  • Tencent to Invest CN¥500bn in Infrastructure; League of Legends Adds In-Game Banners

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent to invest CN¥500bn (£57.0bn) in infrastructure; League of Legends adds in-game banners; and Renegades CEO fined USD$15,000 (£12,000) by FINRA. Tencent to invest CN¥500bn (£57.0bn) in [...]

  • Magic Leap Raises USD$350m; McLaren Racing Partners with Veloce Esports

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Magic Leap raises USD$350m (£286m); McLaren Racing partners with Veloce Esports; and MyGamez closes funding round. Magic Leap raises USD$350m (£286m) Magic Leap has raised USD$350m (£286m) from [...]

  • Baidu to Invest CN¥500m in Livestreaming; Respawn Opens Vancouver Studio

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Baidu to invest CN¥500m (£58m) in livestreaming; Respawn opens Vancouver studio; and T1 invests in Mobalytics. Baidu to invest CN¥500m (£58m) in livestreaming Baidu executives have announced that [...]

  • AppLovin Acquires Machine Zone; BLAST Premier Raises €12.5m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: AppLovin acquires Machine Zone; BLAST Premier raises €12.5m (£11.1m); and Sumo Group purchases Lab42. AppLovin acquires Machine Zone Mobile games company AppLovin has announced that it has acquired [...]

  • Tencent Online Game Revenue Climbs 31%; Unreal Engine Royalty-Free up to USD$1m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent online game revenue climbs 31%; Unreal Engine royalty-free up to USD$1m (£815,000); and FACEIT to manage North American Rainbow Six Siege esports. Tencent online game revenue [...]

  • Sony Gaming Revenue Declines by 14%; Parsec Raises USD$7m

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Sony gaming revenue declines by 14%; Parsec raises USD$7m (£5.7m); and Sleeper raises USD$20m (£16m). Sony gaming revenue declines by 14% Sony has announced its financial results for [...]

  • Video Games Market to Pass USD$200bn by 2023; Gravity Well Formed

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Video games market to pass USD$200bn (£162bn) by 2023; Gravity Well formed; and Torque Esports completes merger with Frankly and WinView. Video games market to pass USD$200bn [...]

  • Merchandise & Brand Partnerships in Esports: Q&A with Sam Wells, Raven

    Following its USD$1.4m (£1.1m) seed funding round in April, TheGamingEconomy speaks with Sam Wells, Managing Director of clothing brand Raven, to discuss the development of performance-based merchandise, and how non-endemic brands are set to enter the esports ecosystem. How will the [...]