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  • TGE Index Investment Report - Q4 & Year-End 2020

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Roblox to delay listing for second time; Buildbox raises USD$20m (£14.6m); and Pocket Worlds secures USD$7m (£5.1m) for mobile MMO. Roblox to delay listing for second time Roblox [...]

  • Honor of Kings: One Game banks USD$1bn in One Month

    The mobile game Honor of Kings has generated USD$1bn (£757.5m) through the month of February. By now, stories of free-to-play mobile games making extravagant amounts of money are relatively familiar, but the ramping success of TenCent's 'multiplayer online battle arena' game [...]

  • Intel & Tencent Partner for New Game Streaming Service

    Computing hardware specialist Intel and Chinese tech giant Tencent are expected to announce a co-developed game streaming service at this month’s Game Developers Conference. The likely announcement emerged after a series of tweets from Daniel Ahmad of market research and consulting [...]

  • End of an Era: Sony Winds Down PlayStation Vita Production

    Sony looks set to step away from the handheld gaming market, as production of the PlayStation Vita winds down in Japan. As initially reported by Gametsu, the news appeared on Sony’s official Japanese PlayStation website. Presently only black and ‘aqua blue’ [...]

  • Short-Form Game Video Service Medal Secures £2.7m in Funding

    New game ‘clipping’ service Medal has raised USD$3.5m (£2.7m) in investment. The success of the funding round appears to demonstrate that Medal’s short-form video clips platform has potential and appeal. Certainly, tech-savvy investors are apparently convinced. Medal lets users record the [...]

  • Humanity, Breadth & Institutional Sponsorship: Mike Murphy O'Reilly on the Evolving Brand Opportunities in Esports

    For all its snowballing success, esports arguably has a perception problem. Say 'esports' to those both inside and beyond the worlds of games, brands, and marketing, and they will perhaps imagine something like a vast arena with sweeping spotlights passing over [...]

  • Nintendo 'Not Exactly Satisfied' with Numerous Successes

    Ever one to be modest about its achievements, Nintendo has revealed that the huge success of many of its current first-party IP titles has left the company longing for more. As revealed in a new investor-facing Q&A report, the company is [...]

  • The End Isn't Nigh? A Look at the Triple-A Gaming Shares Slump

    Over the past days and weeks, a number of the global games industry's major triple-A publishers have seen share prices drop as finical results have come in. Electronic Arts (EA), which this week saw its Fortnite challenger Apex Legends enjoy a [...]

  • Analysis: Launching Apex Legends. Fortnite's greatest contender yet?

    A lot of businesses in the global game industry would like a slice of the 'battle royale' pie. And it's no surprise. Fortnite is a battle royale game – sometimes called a 'BR' title – and we all know how well [...]

  • Free-to-Play EA Sports Mobile Titles Generate £763m in Revenue

    According to a new report, the EA Sports division of EA has seen its free-to-play mobile games bank revenues of USD$1bn (£763m) to date. That's according to research by mobile data outfit Sensor Tower. The estimate – which reflects spending across [...]

  • Ad Tech Spotlight: Synative Playable Studio

    There are two main reasons playable ads offer a beguiling option for game developers, publishers, and marketing teams. Primarily, of course, they give a player a chance to try a game without having to spend a penny or download a kilobyte. [...]