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News

  • How Advertising Shortcomings Shaved 17% Off Twitter's Share Price

    Twitter isn't a gaming platform. The social network may have seen a major uptake in gaming engagement in recent months, but while the likes of Facebook, WeChat and Kakao Talk have become homes for hyper casual, the micro-blogging platform has not. Still, [...]

  • Ubisoft Revises 2019-2020 Targets Downwards; Google Opens First Stadia Studio

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Ubisoft revises 2019-2020 targets downwards; Google opens first Stadia studio; and TSMC invests additional USD$4bn (£3.1bn) in semiconductor production. Ubisoft revises 2019-2020 targets downwards Ubisoft has substantially lowered [...]

  • Microsoft Gaming Revenue Declines by 7%; Sumo Digital Opens North West Studio

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Microsoft gaming revenue declines by 7%; Sumo Digital opens North West studio; and Tencent becomes majority shareholder of Supercell. Microsoft gaming revenue declines by 7% Microsoft results from [...]

  • Nicecatus.gg Raises USD$5.5m (£4.3m); GameGrooveCapital Launches

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Nicecatus.gg raises USD$5.5m (£4.3m); GameGroove Capital launches USD$6m (£4.6m) investment fund; and Gameloft partners with TIM to develop mobile subscription platform. Nicecactus.gg raises USD$5.5m (£4.3m) France-based Nicecactus.gg, formerly [...]

  • Insufficient Evidence for Clinical 'Gaming Disorder', Says Oxford Internet Institute

    A new study by the Oxford Internet Institute has concluded that individuals that carry dysfunctional gaming habits are likely to be demonstrating underlying frustrations and wider psychosocial functioning issues, over a 'gaming disorder' in isolation. Furthermore, the study found no evidence [...]

  • THQ Nordic Expands into Japan; MadBox Raises USD$16.5m (£12.7m)

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: THQ Nordic expands into Japan; MadBox raises USD$16.5m (£12.7m); and former Zynga CMO Doug Scott joins Twitch. THQ Nordic expands into Japan THQ Nordic has formally incorporated THQ [...]

  • Saber Interactive Acquires Bigmoon Entertainment; Unity Raises Charges

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Saber Interactive acquires Bigmoon Entertainment; Unity raises subscription charges; US senators and congress criticise Activision Blizzard. Saber Interactive acquires Bigmoon Entertainment US-based developer Saber Interactive has announced the [...]

  • Interview: Fyber's Offer Yehudai Talks Programmatic, Subscriptions and Getting In-Game Ads Right

    Earlier this year mobile monetisation platform outfit Fyber launched a significantly reworked version of its Fyber FairBid technology, having celebrated 10 years in business in the previous months. But what have the team learned about the changing in-game advertising landscape over [...]

  • Google Shuttering Daydream; Ubisoft Launches Entrepreneurs Lab S4

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Google shuttering Daydream; Ubisoft launches Entrepreneurs Lab Season Four, and Untitled Goose Game passes 100,000 sales in first two weeks. Google shuttering Daydream Google is effectively shuttering its [...]

  • Riot Games Debuts New Games; Paradox Pulls Stellaris: Galaxy Command; Google Dates Stadia

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Esports Giant Riot Reveals Slate of New Products, Paradox pulls Stellaris: Galaxy Command Over 'Stolen' Assets; Google Stadia Gets Exact Release Date; Coming November 19th Riot Games [...]