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  • App Store Customers Spend £1.7bn Over Festive Week; Apple Issues Profit Warning

    Apple customers across the world collectively spent USD$1.22bn (£1.7bn) in the week that ran from Christmas Day 2018 to New Years Day 2019: the company's user spending record for the period. The festive week is famously a time for peaks in [...]

  • Out of Step? The Dancers Suing Fortnite Creator Epic

    Here at TheGamingEconomy, we're not usually inclined to cover the latest developments in choreography, and muse over the thorny issue of ownership of dance moves. But then with Fortnite's eccentric game universe continuing to dominate popular culture, anything is possible. And [...]

  • Harvesting the Niche: Understanding Farming Simulator 19's Chart Success

    Earlier this week, the latest EMEAA game sales charts were released. The relatively new (and long-awaited) GSD charts compile data from across an impressive spread of countries, from Australia and Great Britain, to India and South Africa, via Ukraine and [...]

  • Letting off Steam? Fortnite Dev Lifts Lid on Epic Games Store

    Just days after Epic Games' phenomenally successful Fortnite cleared 200 million registered users, the studio has announced that it is opening an online gaming store. When you you have already acquired an audience the size of Fortnite's, that is a step [...]

  • 'Tis the Season... to Get Your Game Ready for Christmas 2019

    It's easy to be ambitious when Christmas is a few months away. You tell yourself that you'll get all the Christmas shopping done by mid-November, and have the decorations up on the first day of Advent. Then suddenly it's December 24th [...]

  • Rebellion to Open Doors on £78.4m Film & TV Studio

    Long-standing independent UK game developer and publisher Rebellion has purchased a facility to convert into a film studio, estimated to be worth USD$100m (£78.4m). That might not seem the most obvious purchase for a video game company, but Rebellion has always [...]

  • Your App Has Launched, Now How Are You Going to Make Money?

    Whether your mobile app is 'just' another extension of your long-owned and monetised media property, or a brand-new, standalone product that you are launching as a new developer, you have a few immediate choices to make – choices that, while [...]

  • Why Gaming Apps Can Win with 6-Second Video Ads

    When King launched its ad business nearly two years ago, you sensed a struggle within the company between the burgeoning ad business and its well-established in-app monetisation strategy. The company has nearly 400 million MAUs, and there was clearly an [...]

  • Korean Mobile Developers Aim For Global Ad Markets as Local Competition Intensifies

    Amid increasing competition in their local market, Korean mobile and games developers are looking towards global markets to better generate better ad revenue. To do this successfully, these developers must create products for a global audience and find marketing and [...]