×
  • TGE Index Investment Report - Q4 & Year-End 2020

    2020 highlights - Total investment and M&A activity across the video games industry tracked by the TGE Index through April-December 2020 reached USD$37.890bn from 406 disclosed transactions (501 total). Adding averaged publicly-available data for Q1 gives a full-year approximation of USD$40.572bn [...]

  • One Billion Female Gamers: How the Demographics of Play are Shifting

    New research conducted by game analytics outfit Newzoo has revealed that today over 46% of gaming enthusiasts are women. That’s perhaps as many as one billion people. While the sheer size of the audience offers plenty to be optimistic about, their [...]

  • Google Shifts Weighting of Game Ratings on Play Store

    Google has revealed subtle tweaks to the way mobile games on its Android Play Store are rated. Google detailed its new plans for rating games at its own I/O developer conference this week. The changes have been enacted to help – [...]

  • China’s Mobile Game Revenue Predicted to Exceed USD$25bn by 2023

    That figure – and Niko's other findings – point to rapid growth in China’s games market, despite state involvement stifling game releases in the country through 2018 and into this year. Niko's in-depth report points to the fact that China presently [...]

  • In-app ads: Are you leaving revenue on the table?

    Liz Waldeck-Pinckert is director of publisher monetization and strategy at mobile advertising and marketing platform AdColony. In this contributed piece, she shares valuable insights into embracing in-app advertising, while busting some myths about how users - and content creators - perceive [...]

  • Google CEO: Game publishers want to see our commitment to Stadia

    Google CEO Sundar Pichai has revealed that game publishers have been keen for the tech giant to assert its commitment to its new Stadia streaming platform. Revealed at GDC earlier this year, the Stadia platform offers consumers a cloud-based gaming system. [...]

  • Next-Gen On-Device Mobile AI: What Is It & What Might It Mean for Game Ad Tech?

    Tencent, Qualcomm, and Vivo recently announced a new partnership, with a view to refining game experiences by harnessing the potential of on-device mobile AI. We've all heard so much about AI in recent months that it's easy to assume any reference [...]

  • deltaDNA: Maturing Mobile Games Market Sends Revenues Soaring Off the Chart

    In this contributed piece written exclusively for TheGamingEconomy, Mark Robinson, CEO of global game analytics and real-time marketing powerhouse deltaDNA, considers a shift in the balance of power in the mobile space that is seeing success democratised as investors return... The [...]

  • USD$1bn Pledged to Kickstarter Game Projects

    Crowdfunding platform Kickstarter has seen backers give USD$1bn (£769m) to game projects in the ten years since its launch. When Kickstarter launched in 2009, crowdfunding was little known to the public, but following some high-profile projects by prominent creators, it quickly [...]

  • Disruptor Beam Lifts Lid on Mobile Live-Ops & Game Dev Platform

    The Boston-based development studio Disruptor Beam has made a move into game tech, revealing that it is releasing a new platform for mobile game development and live ops. Known for its work on Game of Thrones, The Walking Dead, and in [...]

  • Epic Removes Problematic Player-Created Content from Fortnite

    Gaming giant Epic has removed a player-created scene from the Fortnite gameplay map after the game's fans reported that it depicted seriously problematic content. TheGamingEconomy will offer a brief warning here; this article will necessarily make very occasional and passing references to [...]