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  • TGE Index Investment Report - Q4 & Year-End 2020

    2020 highlights - Total investment and M&A activity across the video games industry tracked by the TGE Index through April-December 2020 reached USD$37.890bn from 406 disclosed transactions (501 total). Adding averaged publicly-available data for Q1 gives a full-year approximation of USD$40.572bn [...]

  • Letting off Steam? Fortnite Dev Lifts Lid on Epic Games Store

    Just days after Epic Games' phenomenally successful Fortnite cleared 200 million registered users, the studio has announced that it is opening an online gaming store. When you you have already acquired an audience the size of Fortnite's, that is a step [...]

  • Fortnite Hits 200 Million Players

    Video game sensation and global cultural phenomenon Fortnite now courts the attention of 200 million players. That's according to Bloomberg, which points out that the shooter's user base is now approximately comparable to the populace of sizeable nations like Brazil. Put [...]

  • Rebellion to Open Doors on £78.4m Film & TV Studio

    Long-standing independent UK game developer and publisher Rebellion has purchased a facility to convert into a film studio, estimated to be worth USD$100m (£78.4m). That might not seem the most obvious purchase for a video game company, but Rebellion has always [...]

  • How Pokémon Won Over the United Nations

    This week, developer Niantic revealed that it has partnered with the United Nations to create 'tourism experiences' delivered as 'real-world games'. The AR specialist studio will build titles specifically with the United Nations World Tourism Organization (UNWTO), with a view to [...]

  • Q&A: Reality Clash & the Arrival of Blockchain-Powered AR

    Reality Clash is an in-development mobile AR shooter that integrates blockchain, cryptocurrencies, dynamic in-game advertising, and geo-mapping technology into the gameplay experience it offers. Yes... there are a lot of tech buzzwords in that opening line. We'd only need to throw [...]

  • How Gaming Developers Can Tackle the Challenges of User Retention & Reactivation

    In this piece, Elle Chen, head of strategic partnerships, Simplaex, tells TheGamingEconomy that for gaming app developers, the ultimate goal is not just to have high installs but to build a community of addicted gamers. Think about how expensive it [...]

  • Rewarded Video Is the Best-Performing Format in Gaming: Q&A with Simon Spaull, AppLovin

    TheGamingEconomy visited Casual Connect Europe this week, where we interviewed Simon Spaull, managing director, EMEA, AppLovin, about the challenges and opportunities of in-app monetisation for gaming developers both big and small. TheGamingEconomy: How do independent mobile gaming developers gain traction in [...]