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  • TGE Index Investment Report - Q4 & Year-End 2020

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Nintendo targeting record annual sales; Team17 records 34% revenue increase; and Fomo Games raises TRY₺17m (£1.6m). Nintendo targeting record annual sales Nintendo is targeting a record year in [...]

  • Epic Games Launches New 'Developer-First' Publishing Model

    Fortnite outfit Epic Games has launched a new multi-platform publishing initiative that promises to be 'developer-first' in its make-up and delivery. A number of high-profile game studios are already on board with the Epic Games Publishing effort, with Playdead, Remedy Entertainment [...]

  • Jacki Vause on How to Publish Successfully in China

    In this special exclusive contributed piece, Dimoso CEO Jacki Vause considers the fine art of publishing mobile games to China. Vause is a widely respected veteran of the tech, mobile and PR space, has been named one of PCR's Top-30 [...]

  • Arcades Are Dead; Long Live... Airport Gaming Lounges?

    The classic video game arcade has almost become a trope for nostalgia. They appear across contemporary fiction as shorthand for a fondly remembered version of the 1970s and 1980s. The arcade's 'passing' is often lamented in tandem with warm, fuzzy memories [...]

  • Lessons to Learn From English Heritage's Ill-Conceived Swipe at Gaming

    English Heritage yesterday found itself at the centre of something of a social media storm when it was noted that a recent marketing campaign by the history charity took a swipe at gaming. As highlighted in a tweet by Paul Kilduff-Taylor [...]