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  • TGE Index Investment Report - Q4 & Year-End 2020

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Huuuge to raise USD$150m (£110m); Nazara files for public listing; and Playtika nets USD$1.88bn (£1.38bn) in Nasdaq IPO. Huuuge to raise USD$150m (£110m) Mobile social and casino developer [...]

  • Honor of Kings: One Game banks USD$1bn in One Month

    The mobile game Honor of Kings has generated USD$1bn (£757.5m) through the month of February. By now, stories of free-to-play mobile games making extravagant amounts of money are relatively familiar, but the ramping success of TenCent's 'multiplayer online battle arena' game [...]

  • Humanity, Breadth & Institutional Sponsorship: Mike Murphy O'Reilly on the Evolving Brand Opportunities in Esports

    For all its snowballing success, esports arguably has a perception problem. Say 'esports' to those both inside and beyond the worlds of games, brands, and marketing, and they will perhaps imagine something like a vast arena with sweeping spotlights passing over [...]

  • The End Isn't Nigh? A Look at the Triple-A Gaming Shares Slump

    Over the past days and weeks, a number of the global games industry's major triple-A publishers have seen share prices drop as finical results have come in. Electronic Arts (EA), which this week saw its Fortnite challenger Apex Legends enjoy a [...]

  • Analysis: Launching Apex Legends. Fortnite's greatest contender yet?

    A lot of businesses in the global game industry would like a slice of the 'battle royale' pie. And it's no surprise. Fortnite is a battle royale game – sometimes called a 'BR' title – and we all know how well [...]

  • Behind the Data: Worldwide Digital Games Market Dips 2% Through December 2018

    The worldwide market for digital spending on games dipped 2% throughout December 2018. The festive period is typically a pivotal one for game downloads, as new devices arrive as Christmas presents, and gifted money is spent in app stores. But looking behind the [...]

  • Discord's Gaming Store Bolstered by £118m Investment Round

    The gaming-centric voice chat platform Discord has raised USD$150m (£118m) in a round of funding that may position it to rival Valve and Epic's efforts to dominate video game distribution platforms. The new round of funding, led by investment group Greenoaks [...]

  • Out of Step? The Dancers Suing Fortnite Creator Epic

    Here at TheGamingEconomy, we're not usually inclined to cover the latest developments in choreography, and muse over the thorny issue of ownership of dance moves. But then with Fortnite's eccentric game universe continuing to dominate popular culture, anything is possible. And [...]

  • South Korea Declares Game-Boosting Services Illegal

    If you’re caught offering ‘boosting’ services to video game players in South Korea, you may now face a USD$17,800 (£14,000) fine, or two-years jail time. Boosting sees less-experienced users of a given game grant accomplished players access to their account for [...]

  • Fortnite Hits 200 Million Players

    Video game sensation and global cultural phenomenon Fortnite now courts the attention of 200 million players. That's according to Bloomberg, which points out that the shooter's user base is now approximately comparable to the populace of sizeable nations like Brazil. Put [...]

  • Q&A: Reality Clash & the Arrival of Blockchain-Powered AR

    Reality Clash is an in-development mobile AR shooter that integrates blockchain, cryptocurrencies, dynamic in-game advertising, and geo-mapping technology into the gameplay experience it offers. Yes... there are a lot of tech buzzwords in that opening line. We'd only need to throw [...]