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  • TGE Index Investment Report - Q4 & Year-End 2020

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Virtuos acquires CounterPunch Studios; Mogul raises AUD$8m (£4.4m); and Unity Ads joins AppLovin and IronSource in gaming ads triopoly. Virtuos acquires CounterPunch Studios Singaporean developer Virtuos has acquired [...]

  • ironSource Debuts New Platform for Monitoring Return on Advertising Spend

    Mobile monetisation and marketing outfit ironSource has unveiled its new ROAS Optimizer platform, which offers users a means to monitor the return on advertising spend (ROAS). Only last week, we saw how advertising is increasingly valuable to casual mobile game revenues. But [...]

  • In-App Ad Revenues Muscling Out In-App Purchasing in Casual Mobile Games

    A new report from mobile attribution and marketing analytics specialist AppsFlyer highlights the fact that, throughout 2018, in-app advertising (IAA) has gradually replaced in-app purchasing (IAP) as the key revenue driver for casual mobile games. Historically, IAP has powered the soaring [...]

  • South Korea Declares Game-Boosting Services Illegal

    If you’re caught offering ‘boosting’ services to video game players in South Korea, you may now face a USD$17,800 (£14,000) fine, or two-years jail time. Boosting sees less-experienced users of a given game grant accomplished players access to their account for [...]

  • Q&A: Reality Clash & the Arrival of Blockchain-Powered AR

    Reality Clash is an in-development mobile AR shooter that integrates blockchain, cryptocurrencies, dynamic in-game advertising, and geo-mapping technology into the gameplay experience it offers. Yes... there are a lot of tech buzzwords in that opening line. We'd only need to throw [...]

  • 'Non-Intrusive' Programmatic Advertising: The Future of AR & VR Monetisation?

    This week UK monetisation outfit Admix revealed that it had secured an impressive USD$2.1m (£1.63m) in funding to further develop its AR and VR advertising platform. As reported by Tech.EU, Admix was only founded in 2017, with a focus on allowing [...]

  • What We Can Learn from the Biggest Gaming PR Stunts

    With thousands of video games coming out every year, standing out from the crowd can be a major challenge for studios and publishers. While there’s always temptation to go over the top with a crazy PR stunt, there’s a lot [...]

  • Voodoo Gets Some Help from Goldman; Apple Back in the Ad Business

    TheGamingEconomy rounds of some of the biggest stories in the business of gaming. In this week's edition: Voodoo Gets Some Help from Goldman; Apple Back in the Ad Business; and Zynga Grabs Gram Games for USD$250m.  Voodoo Gets Some Help from Goldman There is a [...]

  • Now & Next: eSports

    Which event had more people watching live in the stadium in 2017? The Superbowl? The FA Cup Final? Or the Intel Extreme Masters? Well, you might have guessed it (though you may never have heard of it) – it’s the [...]