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  • TGE Index Investment Report - Q4 & Year-End 2020

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Sony appoints Hermen Hulst as head of Worldwide Studios; Activision Blizzard revenue falls 15%; and Valve seemingly working on cloud gaming service. Sony appoints Hermen Hulst as [...]

  • Private Equity Firm Blackstone Buys Vungle; Tencent Launches Streaming App for WeGame

    TheGamingEconomy’s Daily Digest brings you the trending stories in gaming. In today’s news: Private equity firm Blackstone buys Vungle; Tencent launches streaming app for WeGame; and Baidu renews partnership with Snap. Private equity firm Blackstone buys Vungle Private equity firm Blackstone has [...]

  • ironSource debuts new cross-platform mobile cross-promotion solution

    Mobile monetisation and marketing outfit ironSource has launched a new cross-platform solution that enables mobile developers to manage cross promotion campaigns while utilising a suite of ad network capabilities. Available to those that use the ironSource mediation platform - which TheGamingEconomy [...]

  • Snap Games details real-time multiplayer focus for hyper causal Snapchat games

    As one of the dominant social platforms for teenage and young adult users, Snapchat is an obvious home for hyper casual instant games. That's something the platform's team are keenly aware of, it would seem, as a number of games have [...]

  • NBA 2K19 and the 'unskippable' ads fiasco

    2K's long-standing and wildly popular basketball game NBA 2K19 has in recent days been the subject of a flood of frustration from players unhappy with the premium title's apparent ramping up of 'unskippable' ads. It appears some of that frustration may [...]

  • Developers can now build Synative playable game demos in Google Play for free

    Game ad tech specialist Synative has moved to make its Playable Studio platform free for devs looking to build playable 'Try Now' demos for Google Play. In essence Synative offers in Playable Studio an accessible platform for building playable ads, all [...]

  • One Billion Female Gamers: How the Demographics of Play are Shifting

    New research conducted by game analytics outfit Newzoo has revealed that today over 46% of gaming enthusiasts are women. That’s perhaps as many as one billion people. While the sheer size of the audience offers plenty to be optimistic about, their [...]

  • In-app ads: Are you leaving revenue on the table?

    Liz Waldeck-Pinckert is director of publisher monetization and strategy at mobile advertising and marketing platform AdColony. In this contributed piece, she shares valuable insights into embracing in-app advertising, while busting some myths about how users - and content creators - perceive [...]

  • Next-Gen On-Device Mobile AI: What Is It & What Might It Mean for Game Ad Tech?

    Tencent, Qualcomm, and Vivo recently announced a new partnership, with a view to refining game experiences by harnessing the potential of on-device mobile AI. We've all heard so much about AI in recent months that it's easy to assume any reference [...]

  • PepsiCo Planned Space-Based Orbiting Billboard for Gaming Ad Campaign

    U.S. soft drinks giant PepsiCo was, until recently, planning to launch a gaming-focused advertising campaign hosted on billboards suspended in space. If you're not familiar with 'stratosphere advertisements' – also known as 'orbital display ads' – brace yourself. Russian tech outfit StartRocket [...]

  • Rovio Puts £2.3m into Play Ventures Investment Fund

    Angry Birds outfit Rovio has announced that it has placed USD$3m (£2.3m) into the new Play Ventures fund, which hopes to initially invest in 20-25 video game companies. Play Ventures was founded last year by video game entrepreneurs Harri Manninen and [...]