×
  • TGE Index Investment Report - Q4 & Year-End 2020

    TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Roblox raises USD$520m (£382m) ahead of direct listing; SuperData forecasts 2% growth for 2021; and Trump administration mulling Tencent investment ban. Roblox raises USD$520m (£382m) ahead of [...]

  • NBA 2K19 and the 'unskippable' ads fiasco

    2K's long-standing and wildly popular basketball game NBA 2K19 has in recent days been the subject of a flood of frustration from players unhappy with the premium title's apparent ramping up of 'unskippable' ads. It appears some of that frustration may [...]

  • Developers can now build Synative playable game demos in Google Play for free

    Game ad tech specialist Synative has moved to make its Playable Studio platform free for devs looking to build playable 'Try Now' demos for Google Play. In essence Synative offers in Playable Studio an accessible platform for building playable ads, all [...]

  • Google Teases Stadia Details; WeQ Acquires Booster Studios

    TheGamingEconomy’s Daily Digest brings you the trending stories in gaming. In today's news: Google teases Stadia details; WeQ acquires Booster Studios; and BlueStacks launches SDK for developers to publish Android games to Steam. Google teases Stadia details Google has subtly announced it [...]

  • One Billion Female Gamers: How the Demographics of Play are Shifting

    New research conducted by game analytics outfit Newzoo has revealed that today over 46% of gaming enthusiasts are women. That’s perhaps as many as one billion people. While the sheer size of the audience offers plenty to be optimistic about, their [...]

  • In-app ads: Are you leaving revenue on the table?

    Liz Waldeck-Pinckert is director of publisher monetization and strategy at mobile advertising and marketing platform AdColony. In this contributed piece, she shares valuable insights into embracing in-app advertising, while busting some myths about how users - and content creators - perceive [...]

  • Next-Gen On-Device Mobile AI: What Is It & What Might It Mean for Game Ad Tech?

    Tencent, Qualcomm, and Vivo recently announced a new partnership, with a view to refining game experiences by harnessing the potential of on-device mobile AI. We've all heard so much about AI in recent months that it's easy to assume any reference [...]

  • PepsiCo Planned Space-Based Orbiting Billboard for Gaming Ad Campaign

    U.S. soft drinks giant PepsiCo was, until recently, planning to launch a gaming-focused advertising campaign hosted on billboards suspended in space. If you're not familiar with 'stratosphere advertisements' – also known as 'orbital display ads' – brace yourself. Russian tech outfit StartRocket [...]

  • GDC Day Two Roundup: Google Enters Gaming Market with Stadia

    Google has made its move on gaming with the announcement of streaming platform Stadia.  The news came on the second day of the Game Developers Conference in San Francisco; and it surely stands as one of the most significant gaming reveals [...]

  • Intel & Tencent Partner for New Game Streaming Service

    Computing hardware specialist Intel and Chinese tech giant Tencent are expected to announce a co-developed game streaming service at this month’s Game Developers Conference. The likely announcement emerged after a series of tweets from Daniel Ahmad of market research and consulting [...]

  • Facebook Sees More Q4 Mobile App Downloads than Any Other Publisher Globally

    Social Networking giant Facebook saw its mobile app downloaded more times than those of any other publisher globally in the closing months of 2018, according to a new report. The Facebook app was downloaded 800 million times through October to December [...]