TGE Index Investment Report - Q4 & Year-End 2020
Gaming monetisation is considered by some as a dirty practice; but, with the gaming category accounting for the highest share (23%) of the billions of downloaded apps, the fact can't be ignored that gaming is a powerful business, with extremely [...]
Facebook Gaming Increases Audience Share; China Launches Mental Health Initiative Targeting Gaming
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Facebook Gaming increases audience share; China regulators launch mental health initiative targeting gaming; Pokemon GO generated USD$894m (£684m) in 2019; and Hamburg launches €2.08m (£1.77m) developer [...]








Follow TheGamingEconomy