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  • TGE Index Investment Report - Q4 & Year-End 2020

    It's easy to feel instinctively optimistic about in-game advertising. In recent years there's been a powerful sense that in-game ads aren't simply an increasingly valuable means of income for developers and publishers; perhaps they're now understood and embraced by more consumers [...]

  • Fit-Tech x Gaming: Q&A with Christian Thostrup, JABII

    In a demonstration of video gaming's growing influence in other sectors, gamified fitness brands have featured prominently in investment headlines recently, perhaps most notably in the the USD$450m (£345m) funding round closed by Zwift in September. Subsequently, after several years in [...]