• TGE Index Investment Report - Q4 & Year-End 2020

    TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Tencent integrates live-streaming e-commerce functions in WeChat, Scopely expands into APAC, and PlayStation 4 sells thirty million units in the US. Tencent integrates live-streaming e-commerce functions in [...]

  • In-Game Ads in 2019: Inside deltaDNA's Ad Survey Results Report

    It's easy to feel instinctively optimistic about in-game advertising. In recent years there's been a powerful sense that in-game ads aren't simply an increasingly valuable means of income for developers and publishers; perhaps they're now understood and embraced by more consumers [...]

  • Interview: AppLovin's Carl Livie on Making In-App Bidding Mainstream

    Late last year mobile marketing platform AppLovin acquired in-app bidding start-up MAX. The AppLovin team has since built out the MAX platform, and integrated the real-time mobile header bidding solution into its wider ecosystem. Now MAX has had a little time [...]

  • Interview: Fyber's Offer Yehudai Talks Programmatic, Subscriptions and Getting In-Game Ads Right

    Earlier this year mobile monetisation platform outfit Fyber launched a significantly reworked version of its Fyber FairBid technology, having celebrated 10 years in business in the previous months. But what have the team learned about the changing in-game advertising landscape over [...]

  • Now & Next: Mobile Gaming

    Think you might be obsessed with gaming on your mobile? You’re not alone. - In 2016, 53% of South Korean mobile gamers spent between 30 and 120 minutes playing mobile games every day - By 2020, it is predicted that 77% of [...]